GraphicRiver

Photomanipulation

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Amrhamza says

will do

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EladChai says

Also remove the skin texture from her nails.

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Amrhamza says

Now its on shadowness thanks guys http://shadowness.com/amrhamza/gallery

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Zeplix says

I realize I’m a bit late in this, but some photo retouching and photo manipulation is sorta my thing, I can’t help myself. I apologize for overdue critique in advance! I know it’s a bit harsh, but it’s the easiest way to show it all, so you get it in point form:

  • The lighting on the lips and eyes doesn’t match that of the rest of the image.
  • The blood drip is cut off at the bottom, and while it seems to follow the skin at first, it suddenly deviates for no reason.
  • You have a straight line going down right in the middle of the image, looks like you messed up a mask somewhere.
  • I’m not a fan of the texture. It looks like a quick and dirty “Overlay” job – I’d look at another texture, or more bump mapping. Also consider that the texture runs the same way on the entire image, even though the body parts show that the texture should run in different directions – for instance the texture on the hand should have a different one than on the face, fingers, and so forth.
  • The top jewelry thing doesn’t fit – it’s currently very blurry, and hurts the eyes, while the rest of the image doesn’t. You need to miss with some customized lighting and shadows on that, as well as shadows it brings on the face and skin.
  • The texture overlaps onto the nails.
  • In the top right of the image, the white background completely stands out, and not in a good way. A quick black brush would fix that.
  • Add detail in the many black areas of the image, as well as clean them up for the little dots and stuff that is still randomly in there.
  • You have light around the lip that weirdly stands out, a better mask would fix that.
  • A highpass filter on the eyes could really make the detail there pop.
  • The texture overlaps the eyelashes and doesn’t blend well at the lips.
  • The overall colorgrading could still use a bit of work.

The 5 things that would do wonders:

  • Fix the direction of the texture so it fits the bodyparts.
  • Fix the jewelry at the top.
  • Better masking of the texture.
  • Fix the mask line going straight through the image.
  • Fix the cut-off blood.

Now I’m certainly not saying the entire image is just bad or whatever. I see what you’re doing here, and you’ve got most of it covered. The only correction that should actually take more than 5-10 minutes is the texture, but the texture is also the biggest problem and fixing that would make the entire image much more believable. You just need more attention on the detail, and start fixing the little things :) As they say, the Devil is in the Detail :)

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Amrhamza says

woahh nice thank you alot I’ll start working on what you say But do you have any links for bump mapping cause I don’t know whats that and another link for High pass filters. thanks.

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Zeplix says

Hi Amrhamza! I’m very happy to hear you’re taking it in the way it was meant to be, and not as a blind insult, that would have saddened me quite a bit :)

For the highpass filter, do this: Duplicate the iris so you have them on a new layer (either cut out of with a mask, naturally soft edge), and go into “Filter – Other – High Pass” and choose a value of around 2. Then with the iris layer, which now has the high-pass filter applied, set the blend mode to Linear Light, and perhaps lower the opacity down to around 80% or so. The numbers (in highpass as well as layer opacity) varies per picture, but around there should probably work. That should make the iris really pop out with more shimmer and detail. For more usage on it (it can be used in adding shammer, detail, retain skin texture, and more), you can check out some of my tutorials on Photo Retouching, on my profile.

On bump mapping (the correct word is actually “displacement map”, I messed up my Photoshop lingo and 3D lingo there a bit, as it is to a great extend the same thing), here is a tutorial: http://photoshopcafe.com/tutorials/dispmap/dispmap.htm Though I should add, that you still would need to change the direction of the texture manually before applying this, to different parts of the body, to get the best effect :)

I hope that helps you out :)

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Amrhamza says

awesome awesome :D:D once i finish I’ll reupload the result and take your opinion, I will never take an advice from guru as an insult.

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Zeplix says

awesome awesome :D:D once i finish I’ll reupload the result and take your opinion, I will never take an advice from guru as an insult.

While I consider myself pretty decent at Photoshop (waiting on CS6 Adobe Expert to come out, so I can finally take that damn exam, paper looks dirt easy ._.’ ), until I either: Gain international recognition, or become an official Adobe Guru, calling me a Guru is probably a bit much :P

And not all people take criticism too well, and I know I have a habit of unintentionally writing critique in ways that seem hostile (though no hostility is meant), so I’m always a bit worried :)

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Amrhamza says

you make money off tutorials YOU ARE A GURU :D

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Zeplix says

you make money off tutorials YOU ARE A GURU :D

While I appreciate flattering, I will have to politely disagree :P Also, I try to make decent money off tutorials, it’s slightly failing me so far :p

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